Aug 29, 2018
Technology and design can do a lot to help improve our fitness, from wearables to fitness apps to smart gym equipment, On this episode we discuss the UX of these tools and what separates the useful ones from the not-so-useful. Topics covered included the differences in FitBit versus the Apple Watch, changing the metrics of fitness tracking, and using technology to assist in customizing workouts.
- Training indoors is boring, right? Not with Swift.
- Strava and other technologies could be fuelling exercise addiction in cyclists
- The Psychology of “Strava or It Didn’t Happen” - Social Media Addiction
- After Strava Heat Map Revealed Military Sites, Fitness Tracking Bans Are Issued to Active Duty Military - Running with Miles
- Apple Considers Making Its Own Health Monitoring Processors
- Fitbit’s Charge 3 Offers a New Take on an Old Tracker
- Fitbit Charge 3 Fitness Tracker Goes Live - But It’s Missing A Key Ingredient
- The Google Fit update doesn’t care about steps
- Google Fit gets all-white redesign, new activity rings
- Google Fit redesign includes ‘Heart Points’ gamification for the fitness tracking app
- This Home Gym Uses Machine Learning to Help You Work Out Smarter
- Connecting your fitness tracker with a smart home
- Apple Watch: Survey Reveals How Wearing One Could Boost Your Attractiveness
- SmartGym
- Bowflex - Premium Home Exercise Equipment